-------------------- --- Energy Ghost --- -------------------- ************* *** Start *** ************* is of type energy; all abilities/items are of type energy; you may not purchase normal General Health Levels Move - pay MoveCost energy: move 1 space Attack - pay 10 energy: Attack damage, Force pushback, Reach range, Kill – pay 80 kill points, 32 damage, 1 range (1 diagonal) ****************** *** Re-Specing *** ****************** 1g Bigger - gain 1 volume; gain 1 kill point at the beginning of each board; gain 1 respec point; this may be purchased up to 160 times the levels below cost respec points rather than gold between boards, you lose all of your levels and you may re-spend all of your respec points on the levels below ********************* *** Energy Levels *** ********************* 0 Energy Level 0 – gain 10 energy per turn 10 Energy Level 1 – gain 15 energy per turn 30 Energy Level 2 – gain 20 energy per turn 45 Energy Level 3 – gain 25 energy per turn 60 Energy Level 4 – gain 30 energy per turn ********************* *** Health Levels *** ********************* 0 Health Level 0 – 6 HP 5 Health Level 1 – 8 HP 12 Health Level 2 – 10 HP 25 Health Level 3 – 13 HP 41 Health Level 4 – 16 HP 67 Health Level 5 – 20 HP ********************* *** Attack Levels *** ********************* 0 Attack Level 0 – 1 Attack 2 Attack Level 1 – 2 Attack 5 Attack Level 2 – 3 Attack 15 Attack Level 3 – 4 Attack ******************** *** Force Levels *** ******************** 0 Force Level 0 – 0 Force 5 Force Level 1 – 1 Force 10 Force Level 2 – 2 Force ******************** *** Reach Levels *** ******************** 0 Reach Level 0 – 1 Reach 3 Reach Level 1 – 2 Reach 5 Reach Level 2 – 4 Reach 8 Reach Level 3 – 8 Reach 10 Reach Level 4 – infinite Reach 22 Reach Level 5 – infinite LOS Reach ******************* *** Move Levels *** ******************* 0 Move Level 0 – 10 MoveCost 2 Move Level 1 – 9 MoveCost 5 Move Level 2 – 8 MoveCost 8 Move Level 3 – 7 MoveCost 12 Move Level 4 – 6 MoveCost 18 Move Level 5 – 5 MoveCost ******************** *** Clear Levels *** ******************** 8 Clear Level 1 – you may hide at infinite range LOS 14 Clear Level 2 – you may hide at infinite range 18 Clear Level 3 – you may hide at 4 range 24 Clear Level 4 – you may hide at 1 range ************************ *** Summoning Levels *** ************************ energy costs for summoning cubes depend on your current summoning level, if no cost is given for a specific summoning cube for a specific summoning level, that summoning cube may not be used; 5 Summoning Level 1 – Firemoth, Fi = 8 8 Summoning Level 2 – Firemoth, Fi = 7; Electrowisp, El = 10 12 Summoning Level 3 – Firemoth, Fi = 6; Electrowisp, El = 8; Frost Beast, Fr = 13 17 Summoning Level 4 – Firemoth, Fi = 5; Electrowisp, El = 7; Frost Beast, Fr = 10; Disperser, Di = 15 25 Summoning Level 5 – Firemoth, Fi = 4; Electrowisp, El = 6; Frost Beast, Fr = 8; Disperser, Di = 13; Clone, Cl = 20 ************* *** Cubes *** ************* all cubes are one use and occupy volume; cubes cost gold, not respec points; 2g Field Cube – 10 Volume; prevent all damage and effects to you from one attack, any time 3g Explosive Cube – 15 Volume; 6 damage 1 push back, 4 damage 1 push back at 1 radius, 5 range, any time, may target empty spaces 1g Medi-Cube – 10 Volume; heal target other character 5 HP, 5 range, any time 2g Energy Cube – 10 Volume; gain 10 energy 4g Beacon Cube – 10 Volume; drop this at your location any time; you may pay 5 energy to return to where this was dropped during this level 2g Flash Cube – 10 Volume; move up to 2 spaces, you may only move onto spaces where you have been before on this board using this effect, any time 2g Firemoth Cube – 10 Volume; pay Fi energy: summon a Firemoth with abilities: 4 HP; gains 6 energy per turn; pay 3 energy: move 1 space; pay 6 energy: 1 damage, 2 range, fire type 4g Electrowisp Cube – 12 Volume; pay El energy: summon an Electrowisp with abilities: 4 HP; gains 6 energy per turn; pay 3 energy: move 1 space; pay 2 energy: 1 damage, 1 range, electric type; pay 3 energy, destroy this Electrowisp: 3 damage, 1 range, any character damaged by this skips their next 2 turns, electric type 6g Frost Beast Cube – 14 Volume; Fr energy: summons a Frost Beast with abilities: 6 HP; gains 4 energy per turn; pay 2 energy: move 1 space; pay 4 energy: 4 damage, 1 range, water type 10g Disperser Cube – 16 Volume; Di energy: summons a disperser with abilities: 10 HP; gains 3 energy per turn; pay 1 energy: 1 damage, 1 range; pay 2 energy: move 1 space; pay 3 energy: teleport to target occupiable space, 3 range (diagonals), may only target empty spaces 15g Clone Cube – 20 Volume; Cl energy: summons a Clone with all characteristics of you except cubes, but only half your energy points per turn, and Clone is destroyed when downed